Donna Spencer shares her top tips to re-ignite your enthusiasm for UX and find opportunities to continue your learning.
About Donna Spencer
Donna Spencer is a freelance user experience designer who specialises in large, messy websites, and large, messy business applications. She has written three books, on card sorting, web writing, and information architecture. In her spare times she runs UX Australia, an annual user experience conference.
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Posts by Donna:
“IA Slam” is the seventh in our series of Design Games.
The game involves solving a design problem under time pressure, in teams. Design slams are good for identifying potential design solutions, but are also good for a team to learn about how to work together.
A content audit isn’t something you’re going to want to tackle. But you can’t undertake a redesign of a content-heavy site without it.
Donna Spencer shows you how to conduct a Content Audit in this sketch video.
4Cs is the sixth in our series of Design Games.
4Cs helps you to think through different aspects of a problem. By looking at a problem from 4 different angles you can break it down and see it in a new way.
“Freelisting” is the fifth in our series of Design Games.
In freelisting, participants name as many of ‘x’ as they can for a particular topic. This game is good for understanding what users know, how they use terminology and to generate lists.
“Divide the Dollar” is the fourth in our series of Design Games.
In Divide the Dollar, participants are provided with a list of features and $100 to ‘spend’.
Usability Testing is a vital part of the Information Architecture process.
This excerpt from “A Practical Guide to Information Architecture” will help you understand when to test, how testing works, what to prepare, and how to interpret your results.
“Card Sorting” is the third in our series of Design Games.
In a card sort, participants create groups from content or objects and label the groups they generate.
“Design the Home Page” is the second in our series of Design Games.
In this design game, participants design the home page for a website, intranet or application, enabling them they identify key features and content ideas.
“Scavenger Hunt” is the first in our series of Design Games.
A Scavenger Hunt involves people looking for a set of objects or information within a defined amount of time, so you can learn how easy (or hard) it is to find things in a website, user guide or map interface.