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Home» Articles posted by Donna Spencer

About Donna Spencer

Donna Spencer

Donna Spencer is a freelance user experience designer who specialises in large, messy websites, and large, messy business applications. She has written three books, on card sorting, web writing, and information architecture. In her spare times she runs UX Australia, an annual user experience conference.
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Posts by Donna:

Design Games — Design the Box

Posted on October 20, 2015 by Donna Spencer in Design
Design the Box game

Donna Spencer takes us through the eighth game in our design games series – Design the Box.

Participants design the box for a new product (even one that will never be sold in a box). In doing so, they identify key features and selling points for the product.

Design Games No Comments Read More

Old Dog? Time to Learn some New Tricks.

Posted on September 22, 2015 by Donna Spencer in Inspiration
Read and learn

Donna Spencer shares her top tips to re-ignite your enthusiasm for UX and find opportunities to continue your learning.

No Comments Read More

Design Games — Design Slam

Posted on June 12, 2015 by Donna Spencer in Design
A basketball player slam dunks a ball through the hoop

“IA Slam” is the seventh in our series of Design Games.

The game involves solving a design problem under time pressure, in teams. Design slams are good for identifying potential design solutions, but are also good for a team to learn about how to work together.

Design Games, IA 1 Comment Read More

How to Conduct A Content Audit

Posted on October 16, 2014 by Donna Spencer in Analysis, Sketchvideos, Tutorial
A UX Designer looks frustrated as she prepares to tackle a mass of documents

A content audit isn’t something you’re going to want to tackle. But you can’t undertake a redesign of a content-heavy site without it.

Donna Spencer shows you how to conduct a Content Audit in this sketch video.

content audit, practical advice, user research 18 Comments Read More

Design Games — 4Cs

Posted on August 15, 2014 by Donna Spencer in Design
4Cs

4Cs is the sixth in our series of Design Games.

4Cs helps you to think through different aspects of a problem. By looking at a problem from 4 different angles you can break it down and see it in a new way.

4Cs, Design Games No Comments Read More

Design Games — Freelisting

Posted on July 31, 2014 by Donna Spencer in Design
Freelisting—Design Games

“Freelisting” is the fifth in our series of Design Games.

In freelisting, participants name as many of ‘x’ as they can for a particular topic. This game is good for understanding what users know, how they use terminology and to generate lists.

Design Games, Freelisting No Comments Read More

Design Games — Divide the Dollar

Posted on July 22, 2014 by Donna Spencer in Design
Design Games Card Sort

“Divide the Dollar” is the fourth in our series of Design Games.

In Divide the Dollar, participants are provided with a list of features and $100 to ‘spend’.

Design Games No Comments Read More

How to Test an Information Architecture

Posted on July 4, 2014 by Donna Spencer in Analysis, Tutorial
Information Architecture

Usability Testing is a vital part of the Information Architecture process.

This excerpt from “A Practical Guide to Information Architecture” will help you understand when to test, how testing works, what to prepare, and how to interpret your results.

donna spencer, IA, IA testing, information architecture, tree testing, usability testing No Comments Read More

Design Games — Card Sorting

Posted on June 24, 2014 by Donna Spencer in Design
Design Games Card Sort

“Card Sorting” is the third in our series of Design Games.

In a card sort, participants create groups from content or objects and label the groups they generate.

Card Sorting, Design Games 2 Comments Read More

Design Games — Design the Home Page

Posted on June 10, 2014 by Donna Spencer in Design
Design Games Design the Home Page

“Design the Home Page” is the second in our series of Design Games.

In this design game, participants design the home page for a website, intranet or application, enabling them they identify key features and content ideas.

Design Games, Design the Home page 2 Comments Read More
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