Design Games — 4Cs

4Cs
Summary:

4Cs is the sixth in our series of Design Games.

4Cs helps you to think through different aspects of a problem. By looking at a problem from 4 different angles you can break it down and see it in a new way.

4Cs is the sixth in our series of Design Games.

Is this your first time visiting our design games series? A design game is basically a fun activity played by a small team and used to provide input to a design problem. They may involve users of a product, a project team, stakeholders, or even management.

For a more detailed description of what a design game is, check out our first design game post or refer to our other design games.

Description of 4Cs

4cs4Cs is a game that helps you to think through different aspects of a problem. By looking at a problem from 4 different angles you can break it down and see it in a new way.

The 4 Cs are:

  • Components: What are the parts of the problem or object
  • Characteristics: What are characteristics of the outcome – what does it look like.
  • Challenges: What are the key issues that affect the problem
  • Characters: Who is involved.

Of course, any letter can be used as long as you can find 4 different things to look at.

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Prepare

For this game, you need a problem to discuss and a set of 4 ways to look at it – start with the 4Cs above, but if they don’t fit you can use another 4 words (the alliteration is important only to make it memorable and perhaps slighly silly fun).

Run

Explain the design problem to participants. Provide them with the 4Cs and ask them to break down the problem by describing it according to these 4 aspects.

If this is part of a larger design activity, ask them to continue with the design problem, using their 4Cs discussion as input.

Analyse

Little to no analysis is needed for this game. Its purpose is to help teams look at a problem in a different way and break out of existing patterns, not to create a real design solution.

Donna Spencer
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Donna Spencer
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