Description Reverse It is a simple game that can help a design team get unstuck when trying to solve a problem, or to generate new ideas. Instead of solving the actual problem, the team solves the reverse problem. For example, if the problem is how to increase conversion, design a solution that would decrease conversion.…
Game at a glance: Group structure: Small teams Outcome: Idea generation, breaking a ‘stuck’ design proble Preparation needed?: No Who to involve: Design team, users Description Idea Cards help design teams to brainstorm solutions to design problems. They are good for helping teams think about a problem in a different way to previously. Teams are…
Donna Spencer takes us through the eighth game in our design games series – Design the Box.
Participants design the box for a new product (even one that will never be sold in a box). In doing so, they identify key features and selling points for the product.
“IA Slam” is the seventh in our series of Design Games.
The game involves solving a design problem under time pressure, in teams. Design slams are good for identifying potential design solutions, but are also good for a team to learn about how to work together.
4Cs is the sixth in our series of Design Games.
4Cs helps you to think through different aspects of a problem. By looking at a problem from 4 different angles you can break it down and see it in a new way.
“Freelisting” is the fifth in our series of Design Games.
In freelisting, participants name as many of ‘x’ as they can for a particular topic. This game is good for understanding what users know, how they use terminology and to generate lists.
“Divide the Dollar” is the fourth in our series of Design Games.
In Divide the Dollar, participants are provided with a list of features and $100 to ‘spend’.
“Card Sorting” is the third in our series of Design Games.
In a card sort, participants create groups from content or objects and label the groups they generate.
“Design the Home Page” is the second in our series of Design Games.
In this design game, participants design the home page for a website, intranet or application, enabling them they identify key features and content ideas.
“Scavenger Hunt” is the first in our series of Design Games.
A Scavenger Hunt involves people looking for a set of objects or information within a defined amount of time, so you can learn how easy (or hard) it is to find things in a website, user guide or map interface.