Description Reverse It is a simple game that can help a design team get unstuck when trying to solve a problem, or to generate new ideas. Instead of solving the actual problem, the team solves the reverse problem. For example, if the problem is how to increase conversion, design a solution that would decrease conversion. […]
Description Role playing is a great way for teams to visualise a solution they have designed. In a role play, team members act out a situation. For example, one team member may act as the user of a website, one as the website itself, one as an external system the website has to communicate with […]
Game at a glance: Group structure: Small teams Outcome: Idea generation, breaking a ‘stuck’ design proble Preparation needed?: No Who to involve: Design team, users Description Idea Cards help design teams to brainstorm solutions to design problems. They are good for helping teams think about a problem in a different way to previously. Teams are […]
This week we hosted Natalie Eustace in our Slack channel to discuss harnessing personality traits to form a cohesive team. We talked introversion, personal journeys, remote work, and much more.
Here is a full transcript of the session.
In today’s diverse landscape of workplaces and situations, finding a team that is a good cultural fit is as important as finding a job.
Natalie Eustace joins us in our Slack channel to share her personal journey and answer questions about harnessing strengths and weaknesses to work as part of a cohesive team.
Funnily enough, if we tip a typical web design process upside down we get something that much more effectively considers the needs and wants of the users.
Luke discusses some of the defining factors of user-centred design.
Web industry professionals have mostly moved beyond labelling themselves as ‘web designers’ and there is a growing awareness of the importance of usability and a broader vision for how users might experience a product or service.
But can UX be considered a job description? Or is it more of a process or set of design responsibilities? Why do these questions even matter?