Everyl Yankee talks about ‘task’ oriented UX design techniques, and how we must then take the step up to ‘object’ oriented user interfaces and navigation systems to keep user interaction as simple and straightforward as possible.
In his first post for UX Mastery, Cameron cuts straight to the chase.
He argues that there is no excuse for not incorporating user feedback into your product, and offers some tips for how to go about soliciting feedback—even when you don’t have the full support of your organisation.
How do you want to behave as a professional designer? How much does your attitude and conduct affect what you can do, and what others will let you do? Luke reacts to the ego shown by another interaction designer and examines how age-old, earnest, capital-D-for-design thinking is imperative for UX as a problem-solving skill-set.
Luckily, Matt recently attended Product Bash 2012, the end-of-year bash for product managers. He sketched the panel, and learned quite a bit about product management and entrepreneurship in the process.