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Home» Opinion

How Much Code Should A UX Designer Write?

Posted on May 8, 2013 by Matthew Magain in Opinion
A designer carries a brush, a pencil and a wrench in her pocket

Matt attended Web Directions Code last week, and it got him thinking about the degree that coding plays (or should play) in the role of a user experience designer.

In addition to penning his thoughts, he created an experimental videoscribe to accompany this post.

development, prototyping, sketchnotes, web directions code 12 Comments Read More

UX Design From The Bottom Up

Posted on April 23, 2013 by Matthew Magain in Opinion
A toilet roll

Matt happens upon an industrial design anomaly that leaves him puzzled: a confusing label on a toilet roll dispenser.

What lessons can we learn from the design of physical products, and how can we apply them to digital design?

product design, usability 2 Comments Read More

Why Sketchnoting Makes You A Better UX Designer

Posted on March 26, 2013 by Matthew Magain in Opinion
A little sketch that reads 'Free your mind, and the rest will follow.'

Where does sketchnoting fit into the design process? And why are UX Designers so drawn to creating visual notes?

Matt explores these questions and more. Could sketchnoting be the perfect platform for practicing core design skills?

sketchnotes, ux design 6 Comments Read More

10 Lessons The Blues Brothers Can Teach Us About UX

Posted on March 12, 2013 by Matthew Magain in Opinion
The Blues Brothers

Matt divines lessons for UX Designers from one of his favourite movies, The Blues Brothers.

What do two black-suit-and-sunglass-wearing, cigarette-smoking, morally compromised musicians have to do with user experience design? As it turns out, quite a lot …

practical advice, principles, the blues brothers 4 Comments Read More

Why UX Designers Need To Become Project Managers

Posted on February 15, 2013 by Matthew Magain in Opinion
project-manager

One reasons UX Designers love their job so much is because of the variety—we get to work with different clients, technologies, people, industries, and techniques.

How’s this for variety? You need to learn how to become a project manager, too. Matt explains why.

planning, project management, techniques 14 Comments Read More

8 Ways To Become A More Empathic Designer

Posted on February 7, 2013 by Matthew Magain in Opinion
empathy

Empathy is one of the most important skills a UX Designer can possess. But if it’s so important to be empathic, how should we go about improving?

In this post, Matt spells out some techniques that you can apply when conducting user research and making design decisions.

empathy, user research 4 Comments Read More

13 User Experience Resolutions For 2013

Posted on January 24, 2013 by Cameron Rogers in Inspiration, Opinion, Tips
ny-resolutions

The start of the year is always a good time to make some resolutions to focus on for the year ahead.

Cameron lists 13 UX Resolutions to help you set goals and get the most out of 2013.

New Years Resolutions, UX development 2 Comments Read More

Empathy: The Thread That Binds Us

Posted on January 8, 2013 by Matthew Magain in Opinion
someone-elses-shoes

We call ourselves UXers, and despite our different backgrounds and skill sets, we all have something in common. But what is it?

Matt ruminates on the attribute that makes UX Designers unique.

empathy, user research, ux design 7 Comments Read More

5 UX Traps and How To Avoid Them

Posted on December 12, 2012 by Luke Chambers in Opinion
An illustration of a UX Designer swinging on a vine over a lake of crocodiles

Luke lists 5 of the top frustrations you might experience as a UX designer, and shares some ideas about how you can deal with them.

examples, pitfalls, practical advice, ux design No Comments Read More

Object-focused vs Task-focused Design

Posted on December 7, 2012 by Everyl Yankee in Opinion
An illustration of a UX designer exploring with a magnifying glass

Everyl Yankee talks about ‘task’ oriented UX design techniques, and how we must then take the step up to ‘object’ oriented user interfaces and navigation systems to keep user interaction as simple and straightforward as possible.

information architecture, navigation, tasks, ux No Comments Read More
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